That’s right. Internet gambling메이저사이트 requires only getting a credit card or “borrowing” it. Internet gambling sites already have users in their teens and twenties. According to the Annenberg Public Policy Center, which has been tracking youth use of gambling sites for more than 10 years, 20% of university students play online poker at least once a month.
In 2010, Annenberg Public Policy Center surveyed students and compared the results with those in 2008. The results showed that the monthly usage rate of internet gambling sites among university students increased rapidly from 4.4% in 2008 to 16.0% in 2010. On the other hand, despite the rapid increase in the number of users, the frequency of use has not increased, only about 3% per week.
Dan Romer, director of the Annenberg Institute 메이저사이트.of Youth and Communication, which conducts the study, says that the significant increase in online gambling use by university students and men shows that the payment regulations on these sites are no longer a barrier for young people. On a national scale, more than 400,000 male youth in college-age groups (aged 18 to 22) gamble online at least once a week, and more than 1.7 million gamble online at least once a month. Researchers point out that high school males had only a statistically significant increase in the monthly rate of Internet gambling sites from 2008 to 2010 (from 2.7% to 6.2%), which still means that high school males visited more than 530,000 gambling sites per month.
High school girls are more reluctant to gamble than men. However, the survey found that some offline gambling, especially sports-related, has been increasing sharply. In 2008, 9.5% of female high school students said they took sports betting once a month, but in 2010, as many as 22% said they took sports betting.
Sports betting was 28.2% in 2010, up from 18.9% in 2008. This was a major factor in the increase in the overall gamble of high school girls.
The betting frequency increased dramatically from less than 1% in 2008 to 8.3% in 2010.
Behind this trend is the spread of online games and the expansion and acceptance of offline games.
Today’s teenagers live in a society where legalized gambling is socially acceptable, widely advertised, and highly visible. Currently, 48 states allow some form of gambling. The casino is highly touted with television, radio, online and billboard advertising. With expert commentary, interesting shooting angles and a million-dollar prize, the poker tournament became a “hot ticket” reality TV for cable and broadband networks.
Given the popularity, popularity and appeal of gambling, it’s no wonder many teenagers are attracted to instant gratification, thrill and instant gold. There are three main reasons why teenagers gamble: (a) excitement, (b) fun, and (c) money. Other reasons young people gamble include peer pressure, relieving boredom, and relieving depressed mood. Especially on university campuses, students often play poker in dorm rooms or local bars.
According to a Columbia University Medical Center survey, half of the 16 million people with gambling addiction in the United States are teenagers. When young people are struggling and searching for their identity, gambling is attractive both in terms of its value of excitement and its ability to rapidly increase the self-image of young people. However, this can change dramatically if losses inevitably expand, causing a decline in self-esteem, economic anxiety, and depression. Young people may start stealing or selling their possessions to pay off debts or continue gambling in anticipation of a big win. Also, according to the Colombian survey, young people who started gambling at that time.